The project

BACKGROUND CONTEXT

Actual situation of Building Construction and Architecture Engineering programs of many universities usually overlooks building damages engineering modelling, and related refurbishment actions. Digitalization of construction industry gives many possible tools and methods that can be used to improve learners’ (and teachers’) skills in developing a case – specific approach for teaching a lean, safe and sustainable, resilient approach to virtual reconstruction of damaged historic buildings. Also digital tools and methods needs the use of many software and specific hardware devices, therefore there can be a digital barrier in implementing BIM and AR/VR enabled learning environment in university programmes. 

RESUrRECT – AiD aims to create a digital -based collaborative learning environment for AR/VR applications,  focused on teaching and learning through case studies of historic building rehabilitation after damage. Preserving the cultural value of existing historic buildings is central, and their reconstruction or rehabilitation should use all digital and innovative technologies to ensure socio-economic and environmental sustainability, as well as resilience, safety, and efficiency in the construction process.

There are many challenges in the reconstruction or rehabilitation of damaged historic buildings, but these challenges can be effectively addressed through the use of BIM, VR, an AI applications, thus students and construction professionals can benefit from this technologies. 

PROJECT OBJECTIVES

The main goals are: 

  • Develop a case – specific collaborative AR/VR approach for teaching lean and sustainable, resilient virtual reconstruction of damaged Historic Buildings.
  • Enhance digital skills in virtually representing the impact of natural and man-made disasters on historic buildings.
  • Strengthen learners' ability in risk assessment & retrofit strategies through VR-based modelling of rehabilitation approaches.
  • Improve AI and VR skills of learners for lean, safe and sustainable design and construction of rehabilitation project.

MAIN ACTIVITIES

  • Transnational analysis of digital representation (AR/VR) of building defects after disasters.
  • Transnational analysis of risk assessment and VR-based retrofit strategies for resilience. 
  • Pilot collaborative teaching VR studio modules on after-damage retrofit of Historic building - case studies.

EXPECTED RESULTS

The outcome is a collaborative designing approach for Virtual Reality use for reconstruction of damaged Historic Buildings. The expected results include:

  • Development of a framework for AR/VR digital technologies learning and use for deep renovation and rehabilitation projects.
  • AR/VR guidelines for educational purposes, accompanied by a transnational training program for teachers.
  • Establishment of guidelines for dissemination and duplication of the model ensuring effective dissemination and reproducibility of the approach. 

TARGET GROUP

Direct Beneficiaries 

  • Students of higher education institutions and universities 
  • Teachers from technical schools and universities
  • Universities (departments of engineering, architecture, environment and territory)
  • Professionals and trainees in the construction sector
  • Techinicians of digital technology suppliers

 Indirect Beneficiaries 

  • Construction sector in general
  • SMEs and professionals in the construction sector