PROMIS - Promoting social inclusion skills in a post-truth world: A gamified online platform and curriculum

We live in a “post-truth” world, where youth increasingly rely on information from unverified and often undocumented sources, from different social media outlets. Often, misinformation refers to aspects pertaining to the social inclusion of disadvantaged and marginalized groups, like immigrants, people with low socio-economic status or coming from poor communities, ethnic minorities, women. These groups are often presented in social media in a polarized, highly negative manner, backed up by strong statements like “These people are…”, followed by strong negative characteristics attributed to these disadvantaged groups, pointing out to weakness, threat, or danger. Against this background, the project partners, researchers and teachers from 6 European countries, social science experts on core topics related to social inclusion (identity, gender, socio-economic status, migration, rural/urban divide), will elaborate research-based instruments that will help students better understand what social inclusion is and how they can develop their competences when interacting with marginalized groups. In this endeavor, they will be assisted by the expertise of the e-learning partner company. The objectives of this strategic partnership are:

1. To integrate up-to-date theoretical knowledge and research findings with practical case studies of social inclusion and of applied research on social inclusion, in order to develop the course curriculum "Building inclusive societies: Promoting social inclusion and reducing discrimination" (BUILD), which will foster social, civic, and intercultural competences.

2. To use innovative pedagogies in developing learning contents in order to best meet the learning needs and characteristics of digital-native students, through the creation of a gamification manual based on the gamification of the BUILD curriculum.

3. To enable flexible and collaborative learning and the acquisition of digital competences in students and teachers, through the development of the gamified online e-learning platform.

4. To tackle discrimination and segregation issues and develop social inclusion skills through the creation and implementation of a dynamic and modular online course on the topic "Building inclusive societies: Promoting social inclusion and reducing discrimination" (eBUILD).